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First implementation of the visualization
output plugin
#1910
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Hey, I'm happy you continued that effort. That is certainly a useful feature for many MPD users.
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for (auto p0 = clients.begin(), p1 = clients.end(); p0 != p1; ) { | ||
auto p = p0++; | ||
if ((*p)->IsClosed()) { | ||
LogInfo(vis_server_domain, "Reaping closed client."); | ||
clients.erase(p); | ||
} |
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This loops endlessly if at least one client isn't closed, doesn't it?
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I don't believe so... the iterator p0
is unconditionally incremented on line 53, so the iteration will always make progress whether or not anyone is closed.
/// Clients have both a reference to the PCM cache as well as a | ||
/// SoundAnalysis instance while the plugin is opened. We'll create new | ||
/// clients with our present state | ||
std::list<std::unique_ptr<VisualizationClient>> clients; |
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What's the point of wrapping the item type in unique_ptr
? All this does is add a layer of indirection, doesn't it?
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Yes. I wrapped it because VisualizationClient
, being a Buffered Socket
is not copy constructable. Your comment made me realize I could emplace elements in the list rather than push them. I've removed the unique_ptr
.
/// clients with our present state | ||
std::list<std::unique_ptr<VisualizationClient>> clients; | ||
/// invoked periodically to clean-up dead clients | ||
CoarseTimerEvent reaper; |
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Why have a timer, why not remove dead clients right away?
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In order to remove dead clients right away, the server would need a means of notification. Other plugins use a "back reference" from client to server as this means. This, however, introduces a cyclic dependency (server owns clients, clients have a reference to server) between the two, which I prefer to avoid.
I wrote-up my thoughts in VisualizationOutputPlugin.cxx, line 415 (sorry, can't get GitHub to link directly to it).
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using std::byte; | ||
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constexpr byte zero = byte{0}; |
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This coding style looks clumsy. This is easier:
constexpr byte zero{0};
Why the redundant byte
?
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Indeed-- changed.
*pout++ = h2; | ||
*pout++ = h3; | ||
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*pout++ = sixteen; |
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I don't even get why you declare symbolic constants when all the name does is describe the integer value in numbers. Why not just:
*pout++ = std::byte{16};
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I try to avoid literals in code (well, other than their declaration). Perhaps I've adhered too literally to what was meant to be a general guideline. Changed.
FmtInfo(vis_server_domain, "VisualizationServer::OnAccept({})", gettid()); | ||
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// Can we allow an additional client? | ||
if (max_clients && clients.size() > max_clients) { |
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Off-by-one error? This allows max_clients+1
clients.
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Yes-- fixed.
/// ring buffer size/capacity, in bytes | ||
std::size_t cb_ring; | ||
/// this is the ring buffer | ||
std::unique_ptr<uint8_t[]> ring; |
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MPD has class AllocatedArray
which wraps these two fields nicely - it could be used to simplify your code.
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Took a quick read over class AllocatedArray
. Can you tell me what it offers above & beyond unique_ptr<uint8_t []>
?
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It is mostly the same as unique_ptr, but also remembers the size of the array allocation. Thus, you have one field instead of two.
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Changed.
typedef std::chrono::steady_clock::duration Duration; | ||
typedef std::chrono::microseconds Time; |
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I don't get these two types. One is called "duration" and it represents a duration. The other is called "time" and it represents ..... a time? Huh?
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IME "time" generally represents a singular moment in time; 07:23:00 December 17, 2023, for instance. A duration is the span of time between two such moments; 10 seconds, e.g.
Do you think I should rename one or both types?
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In C++-speak, what you call "time" is a "time point", and C++ has a dedicated type for that (called time_point). You however (ab)use the "duration" type to express a time point. But how can you express a time point in milliseconds? What's the reference time point? It's not documented in your code.
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Ahhhhh... I completely missed that. Thank you. Fixed.
/// # of bytes currently in the ring buffer (as distinct from capacity) | ||
std::size_t cb; | ||
/// Valid PCM data exists in buf[p0, p1) | ||
ptrdiff_t p0, p1; |
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Why is this a signed integer?
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No good reason; must have been an artifact of a first implementation. Changed, in any event.
When you fix PR commits, please amend them instead of adding fixup commits. I don't want to merge known-bad commits; a PR is "good" when all individual commits are "good". |
src/output/plugins/meson.build
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libfftw3_dep = dependency('fftw3f', version: '>= 3.3.10', required: get_option('fftw3')) | ||
output_features.set('ENABLE_FFTW3', libfftw3_dep.found()) | ||
output_features.set('ENABLE_VISUALIZATION_OUTPUT', get_option('visualization')) | ||
if get_option('visualization') and libfftw3_dep.found() |
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This logic seems somewhat wrong. The user asks Meson to enable visualization
, but then Meson doesn't find libfftw and disables the plugin, even though the user's request could not be fulfilled.
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Good point.
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Now we have two Meson options: one to enable "FFTW support" - but what does it mean, what does it do?
Second option is "Visualization output plugin", I understand that. So I disable it, but MPD still looks for libfftw - why?
The I enable "visualization", but this still depends on the "fftw" options where I can have contradicting values.
The simples solution would be to have one single option, let's say "visualization", which is used as "required" parameter for looking up libfftw. This would be less obscure and there wouldn't be a way to have contradicting options.
#include <algorithm> | ||
#include <cstdint> | ||
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#include <netinet/in.h> |
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That header isn't portable, is it?
I suggest using MPD's util/ByteOrder.hxx
header, which is portable and even faster!
It also has a PackedBE32
class which you can use to write big-endian 32 bit integers to a byte stream (without reverting to std::copy()
).
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Huh... I had no idea (I only work on Linux). Replaced... but I don't see how to use PackedBE{16,32}
to copy the raw bytes into a buffer without recourse to std::copy
(or its equivalent)?
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Since the Packed
classes are just bytes, you can simply cast a pointer to PackedBE16*
and access the object from there.
return std::copy(p, p + 2, pout); | ||
} | ||
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/* Convert an IEEE 754 single-precision floating-point number to wire format; |
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Please add a static_assert
to ensure that this platform really uses IEEE754 (see https://en.cppreference.com/w/cpp/types/numeric_limits/is_iec559). All commonly used do, but I want this to be safe just in case somebody compiles MPD on some very exotic future CPU architecture.
template <typename OutIter> | ||
OutIter | ||
SerializeFloat(float f, OutIter pout) { | ||
auto m = htonl(*(uint32_t*)&f); |
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This cast is undefined behavior, isn't it?
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How so?
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Casting one object type to another is undefined behavior in C++ (there are a few exceptions).
}; | ||
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/** | ||
* \brief Attempt to parse a CLIHLO message from the given buffer |
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What is CLIHLO?
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Added references to the message documentation.
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size_t max_coeffs_idx = num_samples/2; | ||
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for (uint8_t c = 0; c < num_channels; ++c) { |
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Using uint8_t
here instead of unsigned
has no effect at best, and can add overhead and code bloat. It's a harmful micro-optimization.
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Wasn't intended as an optimization or any sort; just chose the type to match that of num_channels
. Changed, but can you say more about how making c
a uint8_t
could add overhead & code bloat?
static constexpr size_t DEF_LO_CUTOFF = 200; | ||
static constexpr size_t DEF_HI_CUTOFF = 10000; |
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What does DEF_
mean and why is this a size_t
when the non-static fields with similar names are float
?
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Short for "default"-- re-named. They're integral because ConfigBlock
offers no accessors for floating-point values.
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public: | ||
SoundAnalysisParameters() noexcept; | ||
SoundAnalysisParameters(const ConfigBlock &config_block); |
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Should be explicit
to avoid implicit unwanted conversions.
/* In both `out` & `pout`, the coefficients are laid out as: | ||
* | coeffs for chan #0... | coeffs for chan #1... | ... | | ||
* so outer loop will be on channel. */ | ||
for (uint8_t chan = 0; chan < num_channels; ++chan) { |
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Another bad micro-optimization by using uint8_t
} | ||
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Visualization::SoundInfoCache::SoundInfoCache(const AudioFormat &audio_format, | ||
const Duration &buf_span): |
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Bad indent
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@@ -40,7 +40,7 @@ jobs: | |||
sudo apt-get update | |||
sudo apt-get install -y --no-install-recommends \ | |||
ninja-build \ | |||
quilt | |||
quilt |
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??
#define THREAD_ID_FORMATTER_HXX | ||
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#include <fmt/format.h> | ||
#include <sstream> |
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Please please please no iostreams in MPD!
Why do we even need this whole header??
@@ -160,6 +160,28 @@ else | |||
wasapi_dep = dependency('', required: false) | |||
endif | |||
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libfftw3_dep = dependency('fftw3f', version: '>= 3.3.8', required: get_option('fftw3')) | |||
output_features.set('ENABLE_FFTW3', libfftw3_dep.found()) |
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This macro is never used
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I read only part of the code, but found so many things that were wrong or more complicated than they should be, I stopped reading further.
return std::copy(p, p + 2, pout); | ||
} | ||
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static_assert(std::numeric_limits<float>::is_iec559); |
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It is not clear why this line exists - if you move it into the function that relies on this assertion, it would be clearer.
template <typename OutIter> | ||
OutIter | ||
SerializeU16(uint16_t n, OutIter pout) { | ||
auto m = PackedBE16(n); |
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Weird coding style. PackedBE16 m{n}
is simpler.
*/ | ||
template <typename OutIter> | ||
OutIter | ||
SerializeU16(uint16_t n, OutIter pout) { |
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What's the reason you decided to make this a template instead of just passing a std::byte*
?
SerializeU16(uint16_t n, OutIter pout) { | ||
auto m = PackedBE16(n); | ||
auto p = (std::byte*)(&m); | ||
return std::copy(p, p + 2, pout); |
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Using std::copy
after creating a copy on the stack seems pretty clumsy. Now we have three copies of the value. Can we do better than that?
auto r = PackedBE32(*(const uint32_t*)&(c[0])); | ||
auto i = PackedBE32(*(const uint32_t*)&(c[1])); |
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Yet more undefined behavior here. Why are you not calling SerializeFloat
here twice? Too simple?
/* FSM initial state; the socket has been established, but no | ||
* communication has taken place; we are expecting a CLIHLO | ||
* message to arrive (i.e. a READ/POLLIN notification) */ | ||
Init, |
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enum choices should be UPPER_CASE
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inline | ||
typename std::chrono::microseconds::rep | ||
NowTicks() { |
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This function is only used for your excessive debug prints, but those should be removed before I merge this. What's even the point of this function, why do you insert those time stamps in all log messages?
if (!clients.empty()) { | ||
LogInfo(vis_server_domain, "Scheduling another reaping in 3 " | ||
"seconds."); | ||
reaper.Schedule(std::chrono::seconds(3)); |
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This periodically calls ReapClients, all the time, while MPD runs! This is bad, because it causes unnecessary CPU wakeups. Never wake up the CPU unless you explicitly have a reason to do so.
I also don't understand the point of this whole method. Why does it exist? If a client is closed, why not delete it immediately?
{ | ||
state = HavePcmData{pcache }; | ||
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for (auto p0 = clients.begin(), p1 = clients.end(); p0 != p1; ) { |
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This iteration happens in the OutputThread, but other methods happen in the i/o thread (via EventLoop), thus all methods in this class may crash all the time.
/// only valid when the plugin is open | ||
struct HavePcmData { | ||
// I wish C++ had a `not_null` class | ||
std::shared_ptr<SoundInfoCache> pcache; |
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Why is this a shared_ptr? What's the point of adding reference counting overhead here?
@MaxKellermann This isn't going well. Before I embark on another round of low-level changes (addressing "excessive logging", for instance), I think it might be beneficial to first verify that that basic architecture of the plugin is acceptable (not much use updating code that's going to need to be re-written, after all). I've documented that at some length here, where I hope you'll find the answers to some of your questions above. In the interests of time, if you do want changes, it would help me if you could indicate what you'd like to see instead of what I've written. I realize you've done that in some cases, but the review so far contains many open-ended questions (such as "why?"). When reviewing others' code, I've gotten better results with concrete suggestions. Finally, and in particular, could you tell me a bit about casting being undefined behavior? When, e.g. I cast a sixteen bit value to a |
When I see weird code, I want to know why you wrote it that way. I assume you have good reasons which are just outside of my grasp. So I ask "why". Maybe you don't have good reasons, but only after I find that out I can make suggestions.
You mustn't cast an unaligned pointer to a pointer to a 16 bit integer (and then dereference it). This works on most CPUs, but may crash on others (with SIGBUS) - but for certain the C++ language does not allow it. Maybe you got away with that mistake for three decades, but that doesn't mean it's correct and doesn't mean it will never crash for anybody. Let's write the code to be correct, maybe more correct than it is necessary for the CPUs you happen to have been using for the last three decades, hoping that MPD will remain stable for everybody. |
Is this going anywhere? |
This commit contains the first implementation of an output plugin that streams sound analysis to clients (presumably visualizers of some sort).
This patch will: - address the change to `OnSocketInput()` in which the argument was changed to a span - reduce logging considerably (which had been irritating me, and which prompted complaints on the PR)
NOTE TO REVIEWERS: this was discussed previously, but life got busy.
This commit contains the first implementation of a visualization output plugin. It servers a very simple network protocol, backed by a very simple audio analysis. I'm using it as my daily driver, but it needs review & hardening.
Update: Converting this to a draft while I work through the CI issues. Will squash all commits before marking "ready for review".
Update #2: CI passing, unit test suite considerably beefed-up. Using this build as my daily driver. @MaxKellermann ready for review.